NOPE

NOPE

NOPE

One of my favorite design projects was Copperpot’s Cove, a fictional restaurant I created for the film Nope. What made it special wasn’t just the vintage look or playful aesthetic—it was the chance to fully immerse myself in world-building. I was handed a brief outline and a rough idea of tone, and from there I got to invent an entire visual universe that felt both charming and a little unsettling. It was a reminder of how much I love storytelling through design—using typography, layout, and illustration to build something that feels real, even if it only lives on screen for a moment.

One of my favorite design projects was Copperpot’s Cove, a fictional restaurant I created for the film Nope. What made it special wasn’t just the vintage look or playful aesthetic—it was the chance to fully immerse myself in world-building. I was handed a brief outline and a rough idea of tone, and from there I got to invent an entire visual universe that felt both charming and a little unsettling. It was a reminder of how much I love storytelling through design—using typography, layout, and illustration to build something that feels real, even if it only lives on screen for a moment.

One of my favorite design projects was Copperpot’s Cove, a fictional restaurant I created for the film Nope. What made it special wasn’t just the vintage look or playful aesthetic—it was the chance to fully immerse myself in world-building. I was handed a brief outline and a rough idea of tone, and from there I got to invent an entire visual universe that felt both charming and a little unsettling. It was a reminder of how much I love storytelling through design—using typography, layout, and illustration to build something that feels real, even if it only lives on screen for a moment.